Re: [NTLK] Screen Calabration Issues

From: André Baron (abaron_at_mac.com)
Date: Tue Jan 22 2002 - 05:02:30 EST


NOOOOOOOOOO! this has got to be the most annoying form of the jaggies!!!!
t's interesting, when I change the orientation 180° (I use it mostly in
landscape mode, with cards down, now I have it in landscape mode cards up)
it seems to keep the calabration drift exactly the same, so now it's 3mm to
high. This defiantivly sounds more like a hardware problem then something
software based. I did take the newt compleatly appart to swap cases so is
there a chance that there is something not quite put back together right?

Andre

PS When I moved I left all my macs in Canada, can some one grab a ROM image
of a 68k mac (something that can do OS8) so I can use it with Basalisik II.

-----Message d'origine-----
De : newtontalk-bounce_at_newtontalk.net
[mailto:newtontalk-bounce_at_newtontalk.net]De la part de Laurent Daudelin
Envoyé : mardi 22 janvier 2002 06:45
À : NewtonTalk
Objet : Re: [NTLK] Screen Calabration Issues

on 21/01/02 08:22, Andr=E9 Baron at abaron_at_mac.com wrote:

> (sorry if this is a duplicate of a previous message I've posted but I pos=
ted
> it when I was having problems with my email client and never did recieve =
the
> posted message)
>=20
> I've been noticing this problem for only about a month. When ever I wake=
 my
> newton up the pen recogonition is about 2mm out; meaning that when I draw=
 a
> line on the screen it appears 2mm below where my pen is. I have tried
> switching backdrops thinking that by some wierd reason this could be the
> cause; but I have the same problems both with infoback and Avi's backdrop=
.
> If I hit the reset button the newt comes back alive, already clabrated
> correctly! I have not expierenced the jaggies on this newt, and it doesn=
't
> seem like the jaggies (I've expierenced the jaggies on another unit)
>=20
> Any suggestions?

Yes. Most likely one form of the jaggies ;-D

-Laurent.
--=20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3
D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Laurent Daudelin <http://home.cox.rr.com/nemesys>
Logiciels Nemesys Software mailto:nemesys_at_cox.rr.com

dangling pointer n.: [common] A reference that doesn't actually lead
anywhere (in C and some other languages, a pointer that doesn't actually
point at anything valid). Usually this happens because it formerly pointed
to something that has moved or disappeared. Used as jargon in a
generalization of its techspeak meaning; for example, a local phone number
for a person who has since moved to the other coast is a dangling pointer.
Compare dead link.=20

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