Re: [NTLK] 2000 vs. 2100 screen differences & idle curiosity.

From: Laurent Daudelin (nemesys_at_cox.rr.com)
Date: Wed Jan 16 2002 - 00:53:13 EST


on 15/01/02 21:09, Aron Hsiao at thoth_at_leapdragon.net wrote:
[snip!]
> Has anyone else noticed these differences? It would appear
> that my 2000u unit definitely has a different make/model
> touchscreen than my new 2100 units. I haven't yet decided
> which I prefer. I'm checking now to see if there are
> implications for battery life. Is anyone aware of other
> differences? Might there be further differences between the
> two products that I haven't discovered yet?

I've been using a 2100 for some time before I got a 2000 that I upgraded to
a 2100. I've never noticed any difference. Not that there isn't any, just
that I didn't notice them...

-Laurent.

-- 
=====================================================================
Laurent Daudelin            <http://home.cox.rr.com/nemesys>
Logiciels Nemesys Software         mailto:nemesys_at_cox.rr.com

candygrammar n.: A programming-language grammar that is mostly syntactic sugar; the term is also a play on `candygram'. COBOL, Apple's Hypertalk language, and a lot of the so-called `4GL' database languages share this property. The usual intent of such designs is that they be as English-like as possible, on the theory that they will then be easier for unskilled people to program. This intention comes to grief on the reality that syntax isn't what makes programming hard; it's the mental effort and organization required to specify an algorithm precisely that costs. Thus the invariable result is that `candygrammar' languages are just as difficult to program in as terser ones, and far more painful for the experienced hacker.

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