Re: [NTLK] Stopwatch or timer app for Newton?

From: Laurent Daudelin (laurent_daudelin_at_fanniemae.com)
Date: Mon Nov 19 2001 - 12:59:47 EST


On 11/19/01 12:33 PM, "Grant [Irradiated] Hutchinson" <grant_at_splorp.com>
wrote:

> In a previous message, Laurent Daudelin typed vigorously:
>
>> Just wondering a bit. What is the use of a stopwatch that goes down to 1/100
>> of a second? I mean, unless your Newt is plugged to some detection device,
>> you'll have to tap the screen with your pen to start/stop the timer. By the
>> time your pen tip touches the screen, there might have been 200 or 300
>> 100ths of a second that passed. I guess my real question is what's the point
>> to get such a precise timer when the mode in which you start and stop it is
>> so imprecise?
>
> Hmmm... I'll have to ask the fellow who was looking for this in the first
> place. Even if there was a slight delay created by the time it takes for
> your stylus to touch the screen and for any UI widget to highlight,
> wouldn't the delay be the same when starting the timing as when ending
> the timing? The two delays caused by these particular user events would
> cancel each other out, and you would end up with a reasonably accurate
> timing. And how would this be any different than the delay involved with
> clicking a mechanical button on a handheld stopwatch?

BTW, be careful what you reply to my other message, Grant. I'm watching you
over your webcam!!!

-Laurent.

-- 
=====================================================================
Laurent Daudelin              Developer, Multifamily, ESO, Fannie Mae
mailto:Laurent_Daudelin_at_fanniemae.com             Washington, DC, USA
********************** Usual disclaimers apply **********************
cargo cult programming n.: A style of (incompetent) programming dominated by
ritual inclusion of code or program structures that serve no real purpose. A
cargo cult programmer will usually explain the extra code as a way of
working around some bug encountered in the past, but usually neither the bug
nor the reason the code apparently avoided the bug was ever fully understood
(compare shotgun debugging, voodoo programming). 

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