[NTLK] ModPlayer howto package mod files

From: SOVIET <xorandnot_at_gmail.com>
Date: Sun Mar 18 2007 - 14:06:18 EDT

Hello, i like to use modplayer but creating song packages seems to be
very complex i don't now how to use newton dev tools.
Theres some easy way to make mod packages ?

Modplayer documentation says.

"To create a package containing a mod:

- make a project in the NTK.
- give its' application name anything as long as it has .MOD embedded
somewhere in it. EG. GuitarSlinger.MOD:SIG
- Add a clView to the project.
- set the views' viewBounds to all 0's
- set the views' viewSetupDoneScript as below:

func()
begin
        // attempt to launch the player and tell it to play this file
        if isFrame(GetRoot().|modPlayer:RSM|) then
        begin
                if call kViewIsOpenFunc with (GetRoot().|modPlayer:RSM|) = nil then
                        GetRoot().|modPlayer:RSM|:Open();
                GetRoot().|modPlayer:RSM|:AutoPlay(kAppSymbol, 'aMod);
        end else begin
                :Notify(kNotifyAlert, kAppSymbol,
                        "Can't play MOD file, ModPlayer Application not installed!");
        end;
        AddDeferredSend(self, 'Close, []);
end
"

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Received on Sun Mar 18 14:06:29 2007

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