Re: [NTLK] Compiling Basic Games For Newton

From: Peter H. Coffin (hellsop_at_ninehells.com)
Date: Sun Aug 15 2004 - 18:36:10 PDT


On Sun, Aug 15, 2004 at 04:25:38PM -0700, Martin Joseph wrote:
>
> On Aug 15, 2004, at 1:35 PM, mike stedman wrote:
>
> > For the Newt, I meant. You could handle all of those PEEKs and POKEs
> > that way by just using an emulator; if none exists you'll have to
> > write some kind of abstraction layer in to handle them.
> I don't think an "abstraction layer" would be the easy way...
>
> Probably reverse engineering each one would be easier...
>
> Either way a big pain.

rewriteing wouldn't be too bad. Learning what the pokes actually do is
one step, but VERY completely documented at

http://www.textfiles.com/apple/

-- 
6. I will not gloat over my enemies' predicament before killing them.
                --Peter Anspach's list of things to do as an Evil Overlord
-- 
This is the NewtonTalk list - http://www.newtontalk.net/ for all inquiries
Official Newton FAQ: http://www.chuma.org/newton/faq/
WikiWikiNewt for all kinds of articles: http://tools.unna.org/wikiwikinewt/


This archive was generated by hypermail 2.1.5 : Sun Aug 15 2004 - 20:00:01 PDT